Their main goal is technological progress and to deem oneself worthy in the eyes of the Builder. They believe that 'The Builder' created man and blessed him with tools such as the hammer and chisel to work towards progress. The Hammerites are a religious bunch, always seen in their red apparel with the Hammer insignia. The group usually examines ancient texts to determine prophecies in their quest to always keep the balance. Mostly they are non-violent, recruiting others to fight their battles. They are known to be very mysterious even to Garrett himself. The keepers consist of a group of people that oversee everything in the city and work behind the scenes to maintain the "balance" in the world. However, allying with a faction does not change the outcome of the game as one would expect in a pure role-playing game where the player has a much larger impact on his/her enviornment. For instance, allying with the Hammerites would potentially allow the player to roam without fear in their territory and also provide protection from other common enemies such as Pagans or the City Watch. The player can benefit from allying with either faction by gaining mission bonuses. The game also introduces role-playing elements where the player can choose to “ally” with the four opposing factions – the Keepers, the Hammerites, the Pagans and the City Watch. In Deadly Shadows, the player has to sell his loot in order to get gold and similarly buy equipment by visiting stores in person. This was all done through menus and was very simplistic. Previously, the player would automatically be assigned a certain amount of gold after the completion of each mission which could be used to buy equipment as necessary for the next mission. Also new to the game is the way the player earns money from loot and buys equipment for missions. However, in Deadly Shadows, the player is allowed to roam the streets to get to the mission while being able to interact with pedestrians. In previous Thief titles, the player would be directed from mission to mission via a movie clip and a textual briefing. Another addition made to the game was the ability to play in third person view and switch between perspectives while ingame.įor the first time in a Thief game, slightly restricted free-roaming maps were introduced. Garrett needs to adapt to the constantly changing environments and keep hidden in the shadows to avoid being detected. Being a new engine, the game was able to introduce better lighting and dynamic shadows to the enviornment. In addition, the game was developed on a heavily modded Unreal 2 engine, as opposed to the Dark Engine, which was used in previous Thief titles. Thief Deadly Shadows was released simultaneously on for PC and Xbox unlike previous games in the series which were PC exclusive. Eidos Interactive, the publisher of Thief games, were able to secure the rights to Thief and eventually assigned the task of developing Deadly Shadows to Ion Storm Austin. However on May 24, 2000, they were forced to close shop due to financial problems. The previous two games in the series – Dark Project and Metal Age – were developed by Looking Glass Studios and were well known for their innovative stealth based gameplay.
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